Nintendo Co Ltd., a Japanese video games maker on Tuesday said revenue from its nascent mobile gaming division helped it book its first profit in four quarters, but blunted the announcement with a one-third cut to its full-year outlook.
Operating profit reached 32.3 billion yen ($284 million) in October-December, 3.7 percent lower than the same period a year earlier, but beating the 30.71 billion yen Thomson Reuters Starmine SmartEstimate drawn from six analyst forecasts.
For the year ending March, Nintendo cut its operating profit forecast to 20 billion yen from 30 billion yen due to lower game software downloads for its consoles.
Nevertheless, projected income from investments and a weaker yen allowed it to almost double its net profit forecast to 90 billion yen.
The quarterly result signals that Nintendo’s long-overdue foray into mobile gaming last year has started to make meaningful contributions to earnings.
In the nine months through December, the games maker said it earned about 10.7 billion yen from mobile gaming, accessories and related merchandise, including from its first Nintendo-branded mobile game, Super Mario Run. The figure was up from 4.4 billion yen in the same period a year earlier.
Super Mario Run, featuring the princess-rescuing Italian plumber, has reached about 78 million downloads since its Dec. 15 launch, Nintendo said.
Still, it continues to regard mobile gaming primarily as a means of luring players to its mainstay consoles.
It will release its Switch hybrid home console and handheld device on March 3 and expects to ship 2 million units by the end of that month.